Ferreteria/v0.5/layout/event: Difference between revisions
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===Events: rendering=== | ===Events: rendering=== | ||
* {{l/ver/meth|layout/event|OnRender}}: <syntaxhighlight lang=php inline>public function OnRender(cEventNodeRender $oe) : void</syntaxhighlight> | * {{l/ver/meth|layout/event|OnRender}}: <syntaxhighlight lang=php inline>public function OnRender(cEventNodeRender $oe) : void</syntaxhighlight> | ||
** This is the | ** This is the method called by the rendering event. It defaults (in {{l/ver/class|tExecutableTwig}}) to a stub which does nothing. | ||
* {{l/ver/meth|layout/event|RenderOutput}}: <syntaxhighlight lang=php inline>public function RenderOutput() : string</syntaxhighlight> | * {{l/ver/meth|layout/event|RenderOutput}}: <syntaxhighlight lang=php inline>public function RenderOutput() : string</syntaxhighlight> | ||
** '''Action''': Assemble the entirety of the object's output, including any twigs. | ** '''Action''': Assemble the entirety of the object's output, including any twigs. |
Revision as of 17:17, 18 July 2022
Ferreteria: layout system: event subsystem
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About
The event objects allow element objects in a layout element tree to coordinate their actions. Each event object corresponds to a particular event; an event is triggered in an object by calling OnEvent() with an event-object of the appropriate class. Core events are triggered in this order:
- 1. cEventNodeBuild: create any subsidiary nodes which might themselves need to receive events
- 2. cEventNodeFigure: do any calculations involving other nodes (which will have been created by this point)
- This allows, for example, the number of visible twigs to be calculated before rendering. Some elements may only display themselves if they have at least one visible twig -- or may display differently if they don't.
- ...although that kind of process could probably be done without an event-system. One that can't, however, is where one element needs to access another one that is outside of its branch, to read or write data. There needs to be a means of ensuring that all required nodes will have been created by a certain point, and the layout system's event-subsystem is what does that.
- The event-subsystem also provides an unambiguous waystation for ensuring that those calculations (which may be relatively expensive) are done exactly once.
- This allows, for example, the number of visible twigs to be calculated before rendering. Some elements may only display themselves if they have at least one visible twig -- or may display differently if they don't.
- 3. cEventNodeRender: assemble the string representing the markup for the object's appearance within the output (typically the screen, but in theory could also be a document or even audio markup of some kind).
The core event objects are defined in layout/elem/event.php.
Methods
Events: general
- ShouldDoTwigs():
protected function ShouldDoTwigs() : bool
- Action: Determine whether events (including rendering) should be passed down to twigs. This typically returns a flag that is set during the calculations event.
Events: rendering
- OnRender():
public function OnRender(cEventNodeRender $oe) : void
- This is the method called by the rendering event. It defaults (in tExecutableTwig) to a stub which does nothing.
- RenderOutput():
public function RenderOutput() : string
- Action: Assemble the entirety of the object's output, including any twigs.
- RenderValue():
protected function RenderValue() : string
- Action: Assemble the object's own output (separate from twig outputs).
- RenderBranch():
protected function RenderBranch() : string
:- Action: Assemble the twig outputs, applying any whole-list formatting (e.g. <ul>) or conditionals.
- RenderTwigs():
protected function RenderTwigs() : string
- Action: Assemble the basic twig outputs, applying any list-item formatting (e.g. <li>.
The canonical/typical method tree for rendering:
- OnRender() calls:
- RenderOutput() calls:
- RenderValue()
- RenderBranch()
- if ShouldDoTwigs(), calls RenderTwigs()
- RenderOutput() calls:
This tree can be overridden at any point, but generally it's best to do so at the lowest level in order to cause the least disruption to offspring classes.