Conventions/code/naming

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I tend to use the following naming conventions within my code.

Prefixes

These are more or less in keeping with the Apps (original) variation of Hungarian notation.

Variable Prefixes

  • dl: an integer length (typically of a string)
  • dx: an integer position (typically of a string)
  • f: floating-point number
    • Was also used for functions, but I have changed to fx for that.
  • ft: formatted (meaning marked-up) text string (could be HTML, could be wikitext...)
  • fx: function variable (function stored in a variable, as in PHP/function variable)
  • ht: HTML string
  • k or K: a constant, i.e. anything whose value should not (or cannot) change once defined
  • n: a count (int; use f for float)
  • o: object
    • or: a ref object (see Value Types)
    • os (deprecated): a status object (see Value Types)
      • I now use qo for status objects.
  • q*: a QVar object, where "*" is replaced by the data-type (most commonly o or s)
  • s: string
    • sc: string that is the name of a class
    • sq or sql: string formatted as SQL, or safe to be used within SQL
  • url: string formatted as a complete URL
  • uri: string formatted as a URI, i.e. part of a URL
  • wt: wikitext-formatted string (in whatever wiki markup is applicable)

Possibly all numbers should start with n and then the type: ni, nf, nc

see also General Affixes

Type Prefixes

  • c: class
    • ca: abstract class (cannot be instantiated)
    • cn: class that is a wrapper for the results of a native function
    • cs: static class (not intended to be instantiable; all methods static)
  • cb: callback function (used in the function name itself, rather than in variables referring to it)
  • ch: a string that is always a single character
  • f: [DEPRECATED; use namespaces instead]: a Ferreteria class/trait/interface
  • if: interface
  • t: trait
    • ta: trait that introduces abstract functions (so any class using it will become abstract unless it implements them)
    • ts: trait that introduces static functions

I wanted to use "c1" (cee-one) as a prefix for singleton classes (i.e. a class for which there should never be more than one object), but it looks too much like "cl" (cee-ell) or possibly a typo, so I dropped that idea. (For future exploration: maybe "co" would work.)

General Affixes

In the prefix but not necessarily as the first characters:

  • db: a database
  • rc: a single-record class/object
  • rs: a recordset class/object
  • t: a table class/object

These may be used in declarations or variable names, but are generally used only for classes and objects. For classes, the c prefix comes first; for objects, these replace the o prefix, and sometimes may be the entire name of the variable.

Value Types

  • actual means a reference-container object
    • I prefer this to "reference" where possible. It's shorter, less misleading (all PHP variables are references), and correctly implies that the entity in question is the actual thing and not a copy.
  • cell means access to a value in a named location (e.g. an array element)
  • ref is another shorthand for "reference"; see "actual".
  • slug means a string which can unambiguously represent any expected value or state of a given item
    • needed for representing record IDs in URLs, where one possible state is "new" (no ID yet)
  • status means a presence-info object
    • preferably descended from cThingHolder
  • unit means something that knows its own name and has awareness of its container-object/structure
    • preferably a PortRow Unit object
  • value means a read-only value, assumed to exist (throws error if not)

Actions

I try to be consistent with the shades of meaning in affixes within function names. Newer code is better about this than older code.

  • [verb]Array: just copy the given array, don't process individual elements
  • [verb]Cells: handle individual elements
    • Some older code uses "Values".
    • Note that a Cell can sometimes be a varstat object.
  • Create: construct a new object, always
  • Build is mostly synonymous with "create" but implies that the process may be more complex
  • Make means "build/create if that hasn't already been done, and return the object"
  • The following are mostly used in QVar (as of 2025-11-24):
    • Get: retrieve a value or value-set; should not change anything
    • Set: overwrite a value or value-set; in the case of a named value-set, existing values not written by corresponding input values should be cleared/erased
    • Use: include the following value(s) in the target value-set; existing values will be preserved unless overwritten by an eponymous input

The distinction between "Set" and "Use" really only comes into play within named value-sets (arrays of various sorts where each element has a sematically-significant name).