Ferreteria/v0.6/clade/Sys/Events/InputRq/Setting: Difference between revisions

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===internal===
===internal===
* <code>function {{l/ver/fx|ParseInputString}}(string $s) : void</code>
* <code>function {{l/ver/fx|ParseInputString}}(string $s) : void</code>
** <code>$s</code> = first value given to the subcommand (e.g. for "cmd:stuff:things", $s will be "stuff")
* <code>function {{l/ver/fx|ParseInputArgs}}(array $arArgs) {}</code> (no code here)
** Additional parts (e.g. "things") get sent to ParseInputArgs().
* <code>function {{l/ver/fx|ParseInputArgs}}(array $arArgs) {}</code> : no code
** <code>$arArgs</code> = number-based array of additional values (if any) (e.g. for "cmd:stuff:things:more", $arArgs will be [0]=>"things", [1]=>"more)
** <code>$arArgs</code> = number-based array of additional values (if any) (e.g. for "cmd:stuff:things:more", $arArgs will be [0]=>"things", [1]=>"more)
** By default, these aren't retained since their meaning is action-dependent. Podlings can override this.
** By default, these aren't retained since their meaning is action-dependent. Podlings can override this.

Revision as of 20:30, 16 November 2025

clade: Sys\Events\InputRq\Setting
Clade Family
InputRq Setting [WFu]InSet
Clade Aliases
Alias Clade
Base* [ca,i] Sys\Events\InputRq
InData* [c,i] Sys\Events\InputRq\aux\InRqData
ItemIface Sys\Events\InputItem
SelfIface Sys\Events\InputRq\Setting
Subpages

About

A Setting is an InputRq whose primary (or only) purpose is to change the value of a setting used by any other InputRqs that might need it. The value is saved under the Setting's assigned name (NameOfInput()).

  • Purpose: an Actor object that can modify the value/state of an Option object
    • The value can be required or optional, depending on the `valreq` attribute.

Pages

#TODO

  • 2025-03-08 Should probably be renamed "Simple", ocelot, since all InputRqs will now accept a value (by default, anyway).
  • 2024-10-29 We might, at some point, want to generalize this so it's not dependent on a *tag*-Option but instead some more generalized Option State interface (to be written, I guess). For now, Get It Working.

Pieces

  • Input() is the full/raw/unparsed value-string associated with this item in the command
  • Item() is the XML tag (or, eventually, some generic equivalent) which defines the UI details for this subcommand
  • OInput() is the InRqData object for interpreting the `Input()` value

History

  • 2024-10-28 created (for WUIDL)
  • 2024-11-19 renamed/moved from [WF]Sys\Routing\Action -> [WF]Sys\Events\Actor
  • 2024-12-14 switched to static pseudoconstructor to make tracing easier
  • 2024-12-22 created ValReq
  • 2024-12-23 decided that value requirements (quantity, list...) should be in the UI XML instead of being defined by the podling class. This simplifies the code-structure.
    • Deleting Option/ValReq (after first creating ValOpt, which is now also deleted).
  • 2025-01-21 Renaming this clade from Option -> Settable, for clarity
  • 2025-01-23 Made `Item()` public so Settings can access it.
  • 2025-03-08
    • Moving FromItemValue() to parent (InputRq).
    • Renaming WithInput() to `ParseInput()`, because now this (setting by actor key) is just one way of parsing.
  • 2025-09-01 renamed from "Settable" to "Setting"

Functions

public

internal

  • function ParseInputString(string $s) : void
  • function ParseInputArgs(array $arArgs) {} (no code here)
    • $arArgs = number-based array of additional values (if any) (e.g. for "cmd:stuff:things:more", $arArgs will be [0]=>"things", [1]=>"more)
    • By default, these aren't retained since their meaning is action-dependent. Podlings can override this.